Altamid plasma weapons. Large models in 40k use some pretty absurd bases, I've never seen anything on an 80MM circular base but knights bases that are provided with them are 170x109mm so any larger/monstrous creature would use bigger bases like the custom one you have there, riptides, wraithknights, storm surges, I. Altamid plasma weapons

 
 Large models in 40k use some pretty absurd bases, I've never seen anything on an 80MM circular base but knights bases that are provided with them are 170x109mm so any larger/monstrous creature would use bigger bases like the custom one you have there, riptides, wraithknights, storm surges, IAltamid plasma weapons  It is not bound and so may be traded to other players or bought and sold on the Exchange for energy credits

Their damage will fall off with distance to the target. As such, I am differing from the normal energy weapons on supports (Disruptors). Contents of an Infinity Prize Pack will be unbound after opening. It would have been ranked lower if not for the Altamid set in the lobi store and the Assimilated Plasma Beam Array. Com. 0. Wide Arc Dual Heavy Cannons are a directed energy starship weapons with [Arc] modifier which gives it a 90° firing arc in addition to being able to utilize the standard functions of Dual Heavy Cannons. The larger Spatha used by the cavalry and. The altamid drone's performance is about on par with a single chidyat swarmer (one, not one group) spawned by the Hive Defenses space trait. If you can afford it, you absolutely want the Altamid Adapted Set from the Lobi Store. No ranged foe-targeting abilities to force them to melee (except Lunge probably. 5% chance: Restore 50 Hull each sec and improve Damage by 2. Altamid Modified Plasma Omni - An excellent plasma omnidirectional beam, good for use in Beam: Overload/ Cannon: Rapid Fire builds that use plasma as part of the Altamid set. Advanced Piezo-Electric Plasma Energy Weapon; Duelist Antiproton Decompression Pistol; Omni-Directional Antiproton Support Beam Array; Antiproton Heavy Support Turret;. 5% chance: For 15 sec, -15 Plasma and Kinetic Damage Resistance Rating. Weapons: Drop the wide-arc for another sensor linked. Handle – straight, finger openings, round pommel. Altamid Plasma Myrmidon; Altamid Plasma Sentinel; Console - Universal - Cascading Gravimetric Disruptions; Subatomic Field Disruptor; Point Defense Matrix; Traits. No energy weapons, no experimental weapons and no KCB. Generally the argument against mixing cannons and beams is that cannon abilities don’t boost beams and vice versa. Open to gain a random level-appropriate Viridian Plasma weapon. They are also more accurate and deliver more damage than standard weapons. I have the choice between Altamid plasma weapons Agony phasers Covert phasers Terran linked phasers Altamid Plasma, give -15 Plasma resist, has Omni. so if you were using DPS-focused weapons, it'd likely be dropped even lower. Ideally the Altamid Omni would be included. The sets that its a part of are great for DBBs. Phasic Harmonic • Ferenginar. This is starting to get close to a PvP build. So the direction at least for cryptic is. The second best choice for you is probably a basic Deuterium-Stabilized Core with 15% weapon power cost reduction, the other meta choice would be the Discovery rep core but that's just for the set bonus. Their secondary fire mode hits a single target with a high damage bolt of energy that also repels back from the force of the impact. Seconded. That is pretty much how it works in STO. Altamid Plasma Excisors are ranged ground weapons available for characters and bridge officers. RRtW means the weapons are cycling at +240% their normal rate,. They each contribute a standard console modifier, choosing from a pool of ~30 options, along with up to 7. Game Description. MSJ-06II-C Aug 19, 2021 @ 5:15am. 5% chance to apply a non-stacking damage-over-time debuffAltamid Plasma 5% chance: For 15 sec, -15 Plasma and Kinetic Damage Resistance Rating Lock Box drop: Special Equipment Pack - Altamid Plasma Weapons. 5% chance: For 15 sec, -15 Plasma and Kinetic Damage Resistance Rating 1 sec recharge. Beam Arrays fire a series of average damage beams across a 250° arc. and cramming a bunch of different damage boosting consoles onto your ship. Altamid Plasma has a chance of -15 Kinetic and Plasma DRR. The 2. Shields drastically reduce the effects of kinetic damage. [Omni-Directional Altamid Plasma Beam Array] 2. Each torpedo attack (including special attacks such as High Yield) will consume one charge per use. Also the altamid plasma set from the lobi store is good in general. Altamid Plasma: 2. Plasma weapons (ground) Plasma weapons (space) Plasma Wide Beam Rifle. On plasma builds its a must-have for high end builds along with the altamid. Value: 200 . Their secondary fire mode launches a concentrated ball of energy that is guaranteed to burst outward upon impact with the enemy, dealing instant plasma damage in a radius to all nearby foes and. Traits deft cannoner the three training romulan operative and operative, fleet coordinator and go to the exchange for galvinized munitions. They have a chance to apply a plasma damage over time effect and a chance to reduce the target's damage resistance. Another addition would be repping up tier 6 Counter Command (Undine/8472) reputation and getting the Heavy Plasma Turret. And most importantly, you can use this lobi omni alongside the altamid plasma omni from the lockbox. At the Exchange, this pack can be found. The New Lobi Plasma Weapon Set. 5% chance to lower the targets hull damage resistance by 10% for 15 sec; Plasma: 2. Altamid Plasma Myrmidon; Altamid Plasma Sentinel; Console - Universal - Cascading Gravimetric Disruptions; Subatomic Field Disruptor; Point Defense Matrix; Traits. The zombiestrike sledgefire does not use trilogy shells. Contents. Only one set Omni-Directional Beam may. Each of these weapon types shares the Phaser Transfer. Cannons fire a series of pulses that cause more damage than a Turret, but are limited to a 180° arc. Factoids about plasma: The two flavors of energy weapon DOT (regular and Corrosive DOT) stacks up to 5 times with themselves, and are separate from the stacks for plasma torpedoes, Omega torpedoes, Romulan torpedoes, and the Experimental Beam Overload. There is a random chance to receive one Kelvin. During this time, enemies defeated on both Ground and Space maps will have a small chance. Polaric modulator, conductive rcs accelerator and one of the reputation consoles that buffs shields hardness when healed preferably with the 15 percent hull restored in combat. S. With the Fek'ihri Torment Engine, Overwhelming Force and Subspatial Warheads. They fire multiple energy damage bolts at a single target. The Weapon Sensor Enhancer is the best console in the game for accuracy and the DBB is very good as well (plasma). However my ship has more tactical boff slots than most. However, it had forests and other plant life. However my ship has more tactical boff slots than most. The Infinity Lock Box, containing prizes from nearly all previously-retired Lock Boxes, will be available again for an appearance on PC. Whether the item contained herein is a ship weapon or a. This particular torpedo is Blue in color. Improved by the Weapon Specialization space skill, and the modifiers [CritH] or [CrtH] on weapons. Only one crafted. Assimilated Plasma 5% chance: Restore X Health each sec and improve Damage by 10% for 30 sec. These weapons have a 2. Like other vanity items, it doesn't have any stats and can only be used in starship's visual slot. Ferenginar Plasma is highly corrosive, in addition to sustained plasma damage, the plasma build up can become so intense that it renders the target incapable of performing complex functions. Corfeld Mining Plasma Cutter. B. MK II purples are particularly popular for upgrading as they have a higher chance. 1-torp builds are mostly about energy weapons and the torpedo is an add-on and/or procs certain beneficial traits. while most other reps have multiple weapon types, and there isn't a normal plasma energy torp (there is the plasmatic biomatter torp, but its destructible and bad). An Omni-Directional Beam Array is a directed energy starship weapon with an [Arc] modifier which gives it a 360° firing arc in addition to being able to utilize the standard functions of Beam Array weapons. CryptoAltamid Plasma Beam Array is a Plasma-based directed energy damage weapon available for starships. Beam Arrays fire a series of average damage beams across a 250° arc. 5% to grant 10% haste for all all weapons for 10 seconds seems worth it compared to the Kinetic Cutting Beam, and if you can get Reinforced Armaments console on that build, that's a permanent 5% passive haste. Delphic Torps. D. Since science builds use maximum auxiliary power to enhance their most damaging abilities, there is little power left. Shields drastically reduce the effects of kinetic damage. These weapons use a variant of their existing Biomatter technology to apply a damage-over-time effect to all enemies in the explosion radius that occurs at the impact point. The following Universal sets are broken out into 3 categories for ease of organization. Weapons: For a CRF build, you're missing out on one of the best combos in the game in combining the Advanced Piezo-Plasma Dual Cannons with CRF. Altamid Plasma 2. ago. 5% chance: For 15 sec, -15 Plasma and Kinetic Damage Resistance Rating. Altamid Plasma Weapons Includes a chance of winning a Kelvin Vanity Shield! Ferengi Quark Marauder [T6] The Lobi Crystal Consortium (a wholly-owned subsidiary of Quark Enterprises) is proud to announce the arrival of the pinnacle of luxury and performance – the Quark-class Marauder. S. Maybe. They fire multiple energy damage bolts at a single target. Ba'ul Antiproton: Each shot chains to an additional target for 5% of attack damage . I got the altamid set and put it on my T'liss and got a significant boost to my DPS. Beam Arrays fire a series of average damage beams across a 250° arc. This leads me to thinking it being Moroha's new bow. It can tank, it can throw torpedoes, and now I am showing it off using. It would be no issue for me to have beam overload 2 in my mix. It can be unpacked by players of all factions. Ferenginar Plasma Compression Pistols are ranged ground weapons available for characters and bridge officers. r/40kLore. Assimilated Plasma Weapons: Opening this pack presents you with a choice between Assimilated Plasma Beams and Assimilated Plasma Ground Weapons. Ba'ul Antiproton: Each shot chains to an additional target for 5% of attack damage . Altamid Plasma Myrmidon; Altamid Plasma Sentinel; Console - Universal - Cascading Gravimetric Disruptions; Subatomic Field Disruptor; Point Defense Matrix; Traits. They fire a powerful energy damage bolt at a single target. Advanced Piezo-Electric Plasma Energy Weapon; Duelist Antiproton Decompression Pistol; Omni-Directional Antiproton Support Beam Array; Antiproton Heavy Support Turret;. 2pc: Plasma Saturation Bombardment. Weapons used Advanced Piezo Polaron Plasma Cannon, Altamid Plasma DHC/DC, Altamid 3 piece. 5% chance to apply a plasma fire DoT directly to target's Hull. Probably a stupid idea as a whole, but I'm going for a Sci melee Gorn, with my whole boff crews being melee Gorns as well. This effect can stack up to a limit. Altamid Plasma: 2. Bolt Setting. This effect can stack up to a limit. Zhat Vash Disruptor weapons have a chance of applying "Viridium Isotope" to any target they hit. MK II purples are particularly popular for upgrading as they have a higher chance. This torpedo is functionally the same as a normal Kelvin Timeline Photon. 5% for 30 sec (stacks up to 4 times). the 2 piece set bonus is very underwhelming. 118k dps, plasma torp (Altamid kelvin, Nanopulse, PEP, with two DBB's as avg torp reload was already at 1) 119k dps, photon torp (EBM. This is an exclusive Verdant colored version of the Altamid Plasma Myrmidon Wrist Ground Weapon along with some items that will help in the fight against the Elachi. Advanced Piezo-Electric Plasma Energy Weapon; Duelist Antiproton Decompression Pistol; Omni-Directional Antiproton Support Beam Array; Antiproton Heavy Support Turret;. Option A, turret, Lorca Torp, Altamid Omni. S. For more information on the base damage done by Beam Array weapons, see the respective weapon type articles. Chronoplasma technology can be found in both. Like other vanity items, it doesn't have any stats and can only be used in starship's visual slot. Using Projectile Weapons Officer doffs and/or Ceaseless Momentum (although I don't think CM could do it alone unless you're running, like, 5 Kelvin torps), it's possible to. This is an exclusive Cobalt colored version of the Altamid Plasma Myrmidon Wrist Ground Weapon along with some items that will help in the fight against the Elachi. Their damage will fall off with distance to the target. T. This box contains weapons based off recovered Herald technology. S. Zhat Vash weaponry has a chance of applying a Viridium Isotope tracker which can allow all Zhat Vash weaponry to. The three piece set unless it modifies torps as well would be virtually useless to a torp. It would have been ranked lower if not for the Altamid set in the lobi store and the Assimilated Plasma Beam Array. 5% chance: Restore 50 Hull each sec and improve Damage by 2. The. In your…Altamid was an M-class planet in the Altamid system, in the Necro Cloud nebula. I would rate this weapon next though Polaron is not far or comparable to this weapon type. However my ship has more tactical boff slots than most. Trilithium Omni from into the Nexus. Official Description. The Experimental Romulan beam still has the disruptor proc available, while still doing Plasma damage. The torp deals medium damage, i'd say. This package will allow you to choose one prize from the following options: Phaser Weapons (32c. The Altamid torp if fun because its fast-firing, but its not an energy torp and it doesn't have any reliable benefits and the only buffing it has is the 2 colony consoles. The 3-piece bonus gives 100% weapon haste (for 12 sec) as a clickie. Viridian Plasma Beam Array is a Plasma -based directed energy damage weapon available for starships. The only other Blasters that I know of that use trilogy shells are the 2013 ZombieStrike Sledge-Fire, and the Elite Shellstrike. Advanced Piezo-Electric Plasma Energy Weapon; Duelist Antiproton Decompression Pistol; Omni-Directional Antiproton Support Beam Array; Antiproton Heavy Support Turret;. Join. 1 Cobalt Cadet Pack;. 5% chance: Restore 50 Hull each sec and improve Damage by 2. Altamid Plasma Myrmidon; Altamid Plasma Sentinel; Console - Universal - Cascading Gravimetric Disruptions; Subatomic Field Disruptor; Point Defense Matrix; Traits. Ancient Power Cell. Each ahead of its time, Pulse Phasers are devastating space weapons, while Assault Phasers were used by strike teams in the final years of the 23rd Century. Weapons used are Terran Task Force DHC, Spiral Wave. Beam Arrays fire a series of. 5% for 30 sec (stacks up to 4 times). I asked myself a similar question for my in-game Metroid Dread virtual cosplay . It shares the Altamid Plasma chance to reduce enemy Plasma and Kinetic resists on hit, and this effect is guaranteed whenever this weapon scores a Critical Strike. Hello, all! With the release of the Viridian Plasma weapons, I really wanted to make a competitive plasma cannon build that takes advantage of the weapon procs from both the Altamid torp, and the firing cycle haste proc of the viridian weapons. 5% chance: For 15 sec, -15 Plasma and Kinetic Damage Resistance Rating (Always on crit) 1 sec recharge. Even having dual beams and maybe an Omni too would go a long way to change things up nicely. Plasma Piercing Beam Rifle. Advanced Piezo-Electric Plasma Energy Weapon; Duelist Antiproton Decompression Pistol; Omni-Directional Antiproton Support Beam Array; Antiproton Heavy Support Turret;. Length – 27 inches (70 cm) Weight – 1. if the same weapon would proc again, nothing happens/the duration is just refreshed but if a different plasma. Advanced Piezo-Electric Plasma Energy Weapon; Duelist Antiproton Decompression Pistol; Omni-Directional Antiproton Support Beam Array; Antiproton Heavy Support Turret;. The Infinity Prize Pack: Weapon Pack is a prize pack containing one of several predefined weapon packs listed below. Definitely drop. Description. Including, sometimes,. Like sticking with only plasma based weapons and only using plasma boosting tactical consoles gives you a higher damage output per weapon than mixing phaser plasma, polaron, etc. April 30, 2022 at 3:17 pmWide Arc Dual Heavy Cannons have an innate +10% Critical Severity and deal similar damage as Dual Heavy Cannons, however Wide Arc variant has larger firing angle of 90°. Seeing as a critical chances can now be in excess of 40% (for new players) to 80%+ (for rich bois, and possibly even higher given the description of these items) on average across a normal every day TFO, this sets 2 piece could genuinely be interesting (assuming it isn't abysmally small damage;-;). I would rate this weapon next though Polaron is not far or comparable to this weapon type. This is an exclusive Verdant colored version of the Altamid Plasma Myrmidon Wrist Ground Weapon along with some items that will help in the fight against the Elachi. Altamid Modified Kelvin Torpedo. A couple of new ground weapons released with AwakeningPlease like and SUBSCRIBE Please consider sponsoring my channel on Patreon!Beam Array has a 360-degree firing arc, in addition to being able to utilize the standard functions of Beam Array weapons. The scenario is, a 5/3 ship, CSV with withering barrage so 5 DHCs up front, and what to slot on the aft. ) or mixed. Generally the argument against mixing cannons and beams is that cannon abilities don’t boost beams and vice versa. Long before the 22nd century, the indigenous inhabitants of Altamid engineered the Abronath as a weapon of war. This pack includes the following items for your captain: 1 Verdant Altamid Plasma Myrmidon. All Terran Discovery weapons have 3 varieties: Focusing-Linked, which give you +5 Shield Hardness and +5 Scientific Readiness. Fill out the rest of my weapons with Altamid plasma from lock box weapons. Special Equipment Pack - Viridian Plasma Weapons can be obtained from the [Discovery: Emerald Chain Lock Box] & [Infinity Prize Pack: Weapon Pack] by characters of any faction . Plasmatic Biomatter weaponry has a 2. T6 Temporal T'liss - Altamid plasma build. Phaser • Zhat Vash Disruptor • Ba'ul Antiproton • Assimilated Plasma • Altamid Plasma • Covert Phaser • Terran Linked. Sports. Advanced Piezo-Electric Plasma Energy Weapon; Duelist Antiproton Decompression Pistol; Omni-Directional Antiproton Support Beam Array; Antiproton Heavy Support Turret;. The Experimental Romulan beam still has the disruptor proc available, while still doing Plasma damage. Their damage will fall off with distance to the target. Unfortunately its the older one and NW has less and magic the gathering has little to none. These builds generally will use Concentrate Firepower and Torpedo Spread so torps that behave well and gain extra benefits under both modes are desirable. Premium Powerups Explore Gaming. Also using buff skills like Biofilter sweep and Dylovene (which. It shares the Altamid Plasma chance to reduce enemy Plasma and Kinetic resists on hit, and this effect is guaranteed whenever this weapon scores a Critical Strike. Altamid Plasma Excisors are ranged ground weapons available for characters and bridge officers. This weapon has a chance of applying a 10% Damage Resistance Debuff on a target for 15 seconds, and can also apply a plasma DoT Debuff. Ghazghkull. The Infinity Lock Box is gaining the rewards of the Kelvin Divergence Lock Box, and a brand new Tier 6 Ferengi Marauder, the Quark Class!Altamid Plasma Myrmidon; Altamid Plasma Sentinel; Console - Universal - Cascading Gravimetric Disruptions; Subatomic Field Disruptor; Point Defense Matrix; Traits. Elachi Crescent Assaults are ranged ground weapons available for characters and bridge officers. 5% for 30 sec (stacks up to 4 times). All 3 pieces. Their damage will fall off with distance to. Tachyo and Altamid Swarm are probably going to do more for you than a bit more CatA. A. Withering disruptors maybe for a KDF captain, and maybe biomatter phasers for Fed. Advanced Piezo-Electric Plasma Energy Weapon; Duelist Antiproton Decompression Pistol; Omni-Directional Antiproton Support Beam Array; Antiproton Heavy Support Turret;. It's the Trilithium-Enhanced Phaser Omni that is in conflict with the Altamid Modified Plasma Omni. they can be crafted, and bought/sold on exchange. gdoubleyou1. Originally this was a theme build where the Federation shared the Altamid technology with the Republic after it let the feds use Romulan warbirds. Or not. In Star Trek Online, a critical hit is a hit on an enemy that deals additional damage. Fleet starbase and fleet holding K-13 both offer plasmas weapons in modern and tos versions, respectively. So, basically, how ot works. During this time, enemies defeated on both Ground and Space maps will have a small chance. All 3 pieces. Official Description. Or the gamma rep one. So if you really want matching visuals, you get 2 Omni-beams to match with the rest of the altamid visuals!. Special Equipment Pack - Viridian Plasma Weapons can be obtained from the [Discovery: Emerald Chain Lock Box] & [Infinity Prize Pack: Weapon Pack] by characters of any faction . 1. Plasma is the most advanced non-surgical, skin-lifting and tightening Plasma device. It took over three weeks after seeing this thread for me to reach Tier 5 in Discovery and Lukari, but I got it. Altamid Modified Plasma Omni - An excellent plasma omnidirectional beam, good for use in Beam: Overload/ Cannon: Rapid Fire builds that use plasma as part of the Altamid set. Phasers are orange in color. Advanced Piezo-Electric Plasma Energy Weapon; Duelist Antiproton Decompression Pistol; Omni-Directional Antiproton Support Beam Array; Antiproton Heavy Support Turret;. Mission, Reputation or Lobi Store) and one Omni that stands alone. 5% for 30 sec (stacks up to 4 times). Advanced Piezo-Electric Plasma Energy Weapon; Duelist Antiproton Decompression Pistol; Omni-Directional Antiproton Support Beam Array; Antiproton Heavy Support Turret;. I didn’t load it up with turn speed, but it’s currently at 58. Viridian Plasma Beam Array is a Plasma-based directed energy damage weapon available for starships. It's a separate shell design, which everyone was disappointed by when the trilogy was released. Plasma is cyan in color. Altamid Plasma weapons can be obtained from the [Special Equipment Pack - Altamid Plasma Weapons], which has a chance to drop from the [Infinity Lock Box] and the [Kelvin Divergence Lock Box]. Plasma is one of the preferred types of energy for B:O / C:RF builds due to the Advanced Piezo weapons' Technical Overload which deals large amounts of electric damage in. Andorian Cold Weather Operations Kit Frame. Plasma is the one that needs help the most as it has two rep sets and a lobi set. Their secondary fire mode shoots a concentrated bolt of energy at a single target, dealing high damage with a good chance to knock back. The Plasma Quad Cannons [Dmg]x3 is obtained from the Ar'Kala Tactical Warbird (Ship and Shuttle Requisitions, 150,000 , RRF Tier 4). Assimilated Plasma Beam Array is a Plasma-based directed energy damage weapon available for starships. Altamid Plasma Myrmidon; Altamid Plasma Sentinel; Console - Universal - Cascading Gravimetric Disruptions; Subatomic Field Disruptor; Point Defense Matrix; Traits. It's due for release on October 8. LightningEagle14 • 1 yr. 5% chance: For 15 sec, -15 Plasma and Kinetic Damage Resistance Rating Kelvin Divergence Lock Box [Omni-Directional Assimilated Plasma Beam Array] 2. Phaser: 2. You'll be. Dual Heavy Cannons fire in a 45° arc - 2 times per cycle, at 2 shots per second, for a total of 4 shots, and then recharge for 3 seconds. They. I observed at that point that Complex Plasma Fires stopped stacking. The Infinity Lock Box is gaining the rewards of the Kelvin Divergence Lock Box, and a brand new Tier 6 Ferengi Marauder, the Quark Class!Altamid Plasma Myrmidon; Altamid Plasma Sentinel; Console - Universal - Cascading Gravimetric Disruptions; Subatomic Field Disruptor; Point Defense Matrix; Traits. ago. Ferenginar Plasma is highly corrosive, in. This replaces the standard Plasma burn. It was available from January 26th, 2021 on PC. Advanced Piezo-Electric Plasma Energy Weapon; Duelist Antiproton Decompression Pistol; Omni-Directional Antiproton Support Beam Array; Antiproton Heavy Support Turret;. The result is crude but highly effective, guaranteeing the special Altamid. Omega reputation borg plasma torp Corrosive torp from lobi with mines or console for 2 set effect + plasma projectile weapon damage. Plasma Split Beam Pistol. The Kelvin Divergence Lock Box contains tech from the Kelvin Timeline, often Starfleet field gear and technology from the Altamid aliens encountered by the U. Dual Heavy Cannons fire in a 45° arc - 2 times per cycle, at 2 shots per second, for a total of 4 shots, and then recharge for 3 seconds. January 2021. Cobalt Phaser Stun Pistol. T6 Temporal T'liss - Altamid plasma build. Since there's no Viridian Set Omni, just slap the Altamid 3pc on Viridian plasma ship. Altamid Plasma weapons can be obtained from the [Special Equipment Pack - Altamid Plasma. Altamid Plasma Array. It shares the Altamid Plasma chance to reduce enemy Plasma and Kinetic resists on hit, and this effect is guaranteed whenever this weapon scores a Critical Strike. Chronoplasma: Altamid Plasma: 2. ago. Borg Lock Box U. Corrosive Plasma Beam Array is a Plasma-based directed energy damage weapon available for starships. The only other Blasters that I know of that use trilogy shells are the 2013 ZombieStrike Sledge-Fire, and the Elite Shellstrike. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. 0 coins. I then slotted the Dark Matter Quantum torpedo, fired it, still no stacks, then, re-slotted the altamid torps, and stacking resumed. Romulan Plasma ground weapons utilize new technology to combine the properties of Plasma and Disruptor weapons. They are only mountable in forward weapon slots. Don’t get me wrong, I love the Altamid beams/cannons, they’re my favourite plasma weapons, but I just think it’s weird the phasers only came as standard beams. That shield is basically the palette of the Kelvin D7 stripped off, so the nacelle glowing parts were the wrong color. Description. The console summons one Altamid drone, atacks with a plasma cannon, its damages almost nothing, but is cute, i have it more for the set. This pack can only be claimed once per account and you must have completed the tutorial. End and the Death Part III Official Description. The console is very nice (a second Lorca console 3. Pages in category "Ship Weapons" The following 200 pages are in this category, out of 289 total. Abstract. Thus, it is possible (although very unlikely) for one target to have up to 6*5. Romulan Plasma weaponry utilizes new technology to combine the properties of Plasma and Disruptor weapons. 5% for 30 sec (stacks up to 4 times). Space Equipment sets are those combinations of Weapons/Consoles obtainable in-game through various methods. Chronoplasma Beam Array is a Plasma-based directed energy damage weapon available for starships. Contents of an Infinity Prize Pack will be unbound after opening. For reference, I would also have cannons rapid fire 3, attack pattern beta 2, attack pattern alpha 3, attack. Antiproton: +20% critical severity. From experience, the problem with this is that a lot of people don't know how to moderate the saturation slider well enough to make good-looking colors. Assimilated Plasma 5% chance: Restore X Health each sec and improve Damage by 10% for 30 sec. This pack can only be claimed once per account and you must have completed the tutorial. Share your glorious (or hilarious) in-game adventures through stories and screencaps, ask your game related questions, and organize events with your fellow Captains. 5% chance: Restore 50 Hull each sec and improve Damage by 2. Categories Categories: Add category; Cancel Save. As for kits, definitely using the sci passive kit modules. Their damage will fall off with distance to the target. Altamid Plasma Weapons: Opening this pack presents you with a choice between Altamid Plasma Beams, Altamid Plasma Cannons, and Altamid Plasma Ground Weapons. This pack includes the following items for your captain: 1 Verdant Altamid Plasma Myrmidon. They are not affected by Weapon Power. 2. Thanks. 9. Character Bind On Pickup. 2pc: Plasma Saturation Bombardment. Isolytic Plasma weapons are fine. ago. Altamid Plasma: 2. Altamid Plasma Myrmidon; Altamid Plasma Sentinel; Console - Universal - Cascading Gravimetric Disruptions; Subatomic Field Disruptor; Point Defense Matrix; Traits. Ba'ul Antiproton: Each shot chains to an additional target for 5% of attack damage . Altamid Plasma Myrmidon; Altamid Plasma Sentinel; Console - Universal - Cascading Gravimetric Disruptions; Subatomic Field Disruptor; Point Defense Matrix; Traits. Assimilated Plasma weapons have a chance to repair or heal the user over time, improving all Damage dealt during that period. Crystal Radiation Projector. Kelvin Divergence Vanity Shield is a vanity shield available as a rare drop from the [Special Equipment Pack - Altamid Plasma Weapons] obtainable from the [Kelvin Divergence Lock Box]. They fire multiple energy damage bolts at a single target. 5% chance to apply a plasma fire DoT directly to target's Hull. Special Equipment Pack - Corrosive Plasma Weapons can be obtained from the [Delta. I got a shiny new Vengeance with my new tactical toon and have some weapon packs to equip it with. Very Rare Ground Weapon. Until you get a 2nd. Their damage will fall off with distance to the target. Sadly there are no outstanding Plasma weapons like i. Fluidic antiproton wrist lance. I'm not sure if it's because of the haste boost, or the other bonuses. Might also grab a Hull Image Refractors if you need some defense. They can be identified on the exchange, based on the icons. Altamid Adaptation (new plasma 3 piece set) Nearly everything about the set is great. Altamid Plasma Myrmidon; Altamid Plasma Sentinel; Console - Universal - Cascading Gravimetric Disruptions; Subatomic Field Disruptor; Point Defense Matrix; Traits. This pack can only be claimed once per account and you must have completed the tutorial. Note: both plasma weapon damage and proc. Advanced Piezo-Electric Plasma Energy Weapon; Duelist Antiproton Decompression Pistol; Omni-Directional Antiproton Support Beam Array; Antiproton Heavy Support Turret;. This is an exclusive Verdant colored version of the Altamid Plasma Myrmidon Wrist Ground Weapon along with some items that will help in the fight against the Elachi. Built with the generosity and care a. There is a lobi store weapon: Fluidic antiproton wrist Lance - not rapid firing There is the sphere builder antiproton repulsor which is technically hand mounted (think shooting from the palm) but could sort of work. History The Altamid Adaptation Set is a set of space items that are available from the Lobi Crystal Consortium for 200 each. Candidates for arm-mounted weapons: Altamid weapons (as you mentioned, and yes. 6. Altamid Plasma Myrmidon; Altamid Plasma Sentinel; Console - Universal - Cascading Gravimetric Disruptions; Subatomic Field Disruptor; Point Defense Matrix; Traits. 5% for 30 sec (stacks up to 4 times). 5% chance to disable 1 random Subsystem for 5 seconds. PhaserAssimilated Plasma Array. I decided a while back to run the Borg plasma weapons on mine. Candidates for arm-mounted weapons: Altamid weapons (as you mentioned, and yes there is a Full Auto variant) Borg Lobi Ground Weapon. Dual Beam Banks fire a series of dual beams that are similar to a Beam Array, but they cause more damage and are limited to a 90° arc. Energy weapons are generally not useful for science builds and are typically only slotted for things like set bonuses. Their damage will fall off with distance to the target. This pack can only be claimed once per account and you must have completed the tutorial. Special Equipment Pack - Viridian Plasma Weapons can be obtained from the [Discovery: Emerald Chain Lock Box] & [Infinity Prize Pack: Weapon Pack] by characters of any faction . 5% chance: For 15 sec, -15 Plasma and Kinetic Damage Resistance Rating. g. S. 360' targeting arc. 225. Generally the argument against mixing cannons and beams is that cannon abilities don’t boost beams and vice versa. Having the beam array and sticking it in the back is a waste. Altamid Plasma Dual Cannons (Lockbox / Exchange) OR; Altamid Plasma Dual Heavy. [Omni-Directional Altamid Modified Plasma Beam Array][Altamid Modified Kelvin Torpedo Launcher][Console - Universal -. This happens when firing the altamid plasma torpedoes, even when nearly 10 km. The Altamid energy weapons are the ones with the damage resistance debuff.